Backgammon Online & Online Backgammon


Play Backgammon Online for MoneyOnline Backgammon is played just like regular Backgammon except it is played online over the internet.

The object of Backgammon is to be the first player to get all his pieces off the Backgammon board.

Each player throws one die. The player with the higher number goes first, using the two numbers cast by his die and his opponent's. In the event that both players roll the same number, it is a tie and each rolls another die to determine the first move. In the event of subsequent ties, this process is repeated until someone wins.

Each player's turn consists of the roll of two dice. They then move one or more piece in accordance with the numbers cast. Assume they roll 4-2. They may move one piece six spaces, or one piece four spaces and another piece two spaces. Bear in mind that, when moving a single piece for the total shown by the two dice, you are actually making two moves with the one piece---each move according to the number shown on one of the dice.

If the same number appears on both dice, for example, 2-2 or 3-3 (doublets), the player is entitled to four moves instead of two. So, if they roll 3-3, they can move up to four pieces, but each move must consist of three spaces. The players throw and play alternately throughout the game, except in the case where a player cannot make a legal move and therefore forfeits their turn.

A player makes a point by positioning two or more of their pieces on it. He then ``owns'' that point, and their opponent can neither come to rest on that point nor touch down on it when taking the combined total of his dice with one piece.

A player who has made six consecutive points has completed a prime. An opposing piece trapped behind a prime cannot move past, for it cannot be moved more than six spaces at a time---the largest number on a die.

A single piece on a point is called a blot. If you move a piece onto an opponent's blot, or touch down on it in the process of moving the combined total of your cast, the blot is hit, removed from the board and placed on the bar. A piece that has been hit must re-enter in the opposing home table. A player may not make any move until such time as he has brought the piece on the bar back into play. Re-entry is made on a point equivalent to the number of one of the dice cast, providing that point is not owned by the opponent.

A player who has made all six points in his home board is said to have a closed board. If the opponent has any men on the bar, he will not be able to re-enter it since there is no vacant point in his adversary;s home board. Therefore, he forfeits his rolls, and continues to do so until such time as the player has to open up a point in his home board, thus providing a point of reentry. It should be noted, the he doesn't loses his turn, as he still retains the ability to double his opponent before any of his opponents rolls, assuming the cube is centered or on his side.

A player is compelled to take his complete move if there is any way for him to do so. If he can take either of the numbers but not both, he must take the higher number if possible, the lower if not.

Once a player has brought all his pieces into their home board, they can commence bearing off. Pieces borne off the board are not re-entered into play. The player who bears off all his men first is the winner. A player may not bear off men while he has a man on the bar, or outside his home board. Thus if, in the process of bearing off, a player leaves a blot and it is hit by his opponent, he must first re-enter the man in his opponents home board, and bring it round the board into his own home board before he can continue the bearing off process. In bearing off, you remove men from the points corresponding to the numbers on the dice cast. However, you are not compelled to remove a man. You may, if you can, move a man inside your home board a number of spaces equivalent to the number of a die. If you roll a number higher than the highest point on which you have a man, you may apply that number to your highest occupied point. Thus, if you roll 6-3 and your 6-point has already been cleared but you have men on your 5-point, you may use your 6 to remove a piece from your 5-point. In some cases it may be advantageous to play the smaller die first before applying the higher die to your highest point (See Compulsory Move). For example, suppose you have one checker on your 5 point, and two checkers on your 2 point. Your opponent has a checker on the ace (one point) and on the bar. You roll 6-3. You may play the 3 to the 2 point then the 6 to bear a checker off the 2 point leaving your opponent no shots (no blots for the opponent to hit). The alternative, using the 6-3 to bear checkers off both the 5 and 2 points, would leave your opponent 20 out of 36 ways to hit your remaining blot.

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